Restaurant Customer Queue System for Godot 4
A downloadable addon
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Free & open source — MIT License
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Use it in personal or commercial games, modify it, and redistribute it under the MIT License. Keep the copyright and permission notice with redistributed copies.
A lightweight restaurant customer queue and table assignment system for Godot 4. This lightweight Godot 4.7.2 addon provides Inspector-friendly customer and table Resources plus one Node for smallest-suitable table assignment, waiting states and explicit completion handoffs.

Small, focused simulation systems for building a living world in Godot.
Features
- Typed
RestaurantCustomerandRestaurantTableResources. - Strict FIFO queue with head-of-line blocking; no hidden priority or patience timer.
- Smallest suitable table selection with registration-order ties.
- Two-way runtime ownership without serializing a Resource reference cycle.
- Caller-controlled states from
ARRIVINGthroughCOMPLETED. - Exact
state_changedcallbacks only when a customer's state changes.
Perfect For
Restaurant prototypes, tavern seating, cafe arrivals, queue displays and simulations that already own their menu, service flow and timekeeping.
How It Works
Register tables and customers with RestaurantQueueManager. A valid arrival moves through QUEUING to SEATED when the queue head fits the smallest available table, or to WAITING_FOR_TABLE when it does not. Your game advances ordering, food, eating, paying and leaving explicitly. complete_customer() releases only its own table and immediately attempts the next FIFO party.
Quick API Example
customer.state_changed.connect(_on_state_changed)
manager.add_table(table)
manager.add_customer(customer)
customer.set_state(RestaurantCustomer.CustomerState.ORDERING)
customer.set_state(RestaurantCustomer.CustomerState.LEAVING)
manager.complete_customer(customer)
func _on_state_changed(old_state: int, new_state: int) -> void:
print("Customer state: ", old_state, " -> ", new_state)
What It Does NOT Do
No menu, order system, money, payment processing, patience/timer subsystem, inventory, food, cooking, NPC AI, movement, navigation, calendar, save/load, database, networking, cutscenes or UI framework. This is a complementary independent logic API, not a built-in Godot integration.
Compatibility
Tested with Godot 4.7.2 stable on Windows using the Compatibility renderer. Other versions and operating systems are not certified by this release. No plugin activation is required.
Included Files
- Reusable addon source in
addons/restaurant_customer_queue/. - Runnable native demo and editable customer/table
.tresResources. - README API examples, MIT license and CHANGELOG.
- Original native screenshot, animated preview and 630x500 store cover.
Works Great With
Compatible with other plugins in the Godot Simulation Systems collection. No plugin is required to use another. Each exposes independent APIs; combining them is controlled by your own game code.
- NPC Routine Scheduler — Resolve daily NPC locations and activities from your own game clock.
- Food Freshness & Expiration System — Calculate fresh, stale and expired states from item age in game days.
- World Event Scheduler — Resolve daily world events and start/end signals, including overnight windows.
- NPC Relationship & Gifting System — Give NPCs relationship points, gift preferences and configurable levels.
Report an issue or suggest an improvement on GitHub. Please include the plugin name, Godot version and a minimal reproduction, without private data.
| Updated | 4 days ago |
| Published | 9 days ago |
| Status | Released |
| Category | Tool |
| Author | grgy078033 |
| Genre | Simulation |
| Tags | Cozy, gdscript, Godot, godot4, Management, plugin, restaurant, tool, Tycoon |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Download
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